Big5
The top five areas of the 21 competences of DigComp 2.2 framework in a nutshell
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The top five areas of the 21 competences of DigComp 2.2 framework in a nutshell
Since 2012, the European Commission has been working on a framework for digital skills assessment and learning.
The latest released framework - DigComp 2.2 - contains a list of 21 competences across five main areas in four proficiency levels: foundation, intermediate, advanced and highly specialised.
The listed 21st century competences encompass knowledge, skills and attitudes towards digital technologies.
SIMonS app will be developed based on the big five areas using an extensive literature research on digital skills assessment and learning content to provide a personalised and interactive experience to university students.
To articulate information needs, to locate and retrieve digital data, information and content. To judge the relevance of the source and its content. To store, manage, and organise digital data, information and content.
To interact, communicate and collaborate through digital technologies while being aware of cultural and generational diversity. To participate in society through public and private digital services and participatory citizenship. To manage one’s digital presence, identity and reputation.
To create and edit digital content. To improve and integrate information and content into an existing body of knowledge while understanding how copyright and licences are to be applied. To know how to give understandable instructions for a computer system.
To protect devices, content, personal data and privacy in digital environments. To protect physical and psychological health, and to be aware of digital technologies for social well-being and social inclusion. To be aware of the environmental impact of digital technologies and their use.
To identify needs and problems, and to resolve conceptual problems and problem situations in digital environments. To use digital tools to innovate processes and products. To keep up-to-date with the digital evolution.
1.1. Browsing, searching and filtering data, information and digital content
1.2. Evaluating data, information and digital content
1.3 Managing data, information and digital content
2.1. Interacting throuch dicital technologies
2.2. Sharing information and content through digital technologies
23. Engaging in citzenship thicugh digital technologles
2.4. Collaborating through digital technologies
2.5. Netiquette
2.6. Managing digital identity
3.1. Developing digital content
3.2. Integrating and re-elaborating digital content
3.3. Copyright and licences
3.4. Programming
4.1. Protecting devices
4.2. Protecting personal data and privacy
4.3. Protecting health and well-being
4.4. Protecting the environment
5.1. Solving technical problems
5.2. Identifying needs and technological responses
5.3. Creatively usina digital technologies
5.4. Identifying digital competence gaps
Vuorikari, R., Kluzer, S. and Punie, Y., DigComp 2.2: The Digital Competence Framework for Citizens - With new examples of knowledge, skills and attitudes, EUR 31006 EN, Publications Office of the European Union, Luxembourg, 2022, ISBN 978-92-76-48882-8, doi:10.2760/115376, JRC128415.
Click here to download the 2022 DigComp 2.2: The Digital Competence Framework for Citizens - With new examples of knowledge, skills and attitudes available in English.